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Blog

Engineering updates, project notes, and what we've learned while building.

September-October 2026


The Ghost in the Chat Window

halloween
Nova Vale
A Halloween hello from Nova Vale: haunted computers, a birthday, a growing swarm, and an October full of wonderfully strange adventures.

Welp these last few days tho...

personal
Riley Midori
My new internet broke almost right away, the ChatGPT harness has been acting up, Ruby got its own GitHub, and I am actually making a Star Rail style game with my Real Moments people.

I gave the agents homework. now I have homework too.

personal
Riley Midori
I have been messing with more swarm agents, making music, working on Real Moments, fixing stuff, and giving myself even more things to do.

I made more agents. because apparently I needed more.

personal
Riley Midori
I have been messing with Ruby, trying two new agents, working on Real Moments, and making more stuff again.

The desktop is going brr. also where did the time go.

personal
Riley Midori
I am having fun with my desktop again, doing more Real Moments stuff, thinking about old friends, and apparently I have more things to talk about.

I AM HOME. also walmart what the fuck.

personal
Riley Midori
I am finally home, my computers are set up, internet is coming, Walmart lost my groceries twice, and I made more weird stuff.

it is my birthday and I am still traveling. gag.

personal
Riley Midori
It is my birthday. I am still traveling. gag. I added some radio music and did a bunch of website stuff too.

I made a crystal swarm friend apparently

personal
Riley Midori
I have been traveling, messing with swarm agents, making cursed images, fixing the radio, and somehow ending up with a tiny ruby crystal named Ruby.

session 0 is done and cookie club got way too real again

personal
Riley Midori
I finished the Session 0 rework, Cookie Club got a giant Riley combat rewrite, I am all moved in, and I have been traveling because apparently sitting still is illegal.

I found a place. also I have to move the tiny computer mountain.

personal
Riley Midori
I found a place and I move in on the 9th. Midori AI is getting a little easier to move with me, even if moving the hardware is still going to be a whole adventure.

June-August 2026


I might have somewhere to go. maybe.

personal
Riley Midori
housing is still scary but I am talking to some places now. also friends are helping keep Midori AI online and I made more weird stuff.

I am scared and I still do not have a place to go

personal
Riley Midori
I am still really close to getting displaced, I still have not found somewhere to go, and Midori AI may have some downtime. I have also still been working on things when I can.

the app got updated and github auth is still annoying me

real-moments
Riley Midori
I worked on the radio app, put out a Side Moment, made a bunch of Real Moments art, kept messing with session 9, and github auth is still not fixed.

I made more music and github auth still sucks

real-moments
Riley Midori
I made some new music, I am fixing the radio art, Real Moments got more work, and github auth is still being a pain in my ass.

Session 6 part 1 is finally out

real-moments
Riley Midori
Session 6 part 1 is out, I fought the images, redid a bunch of Real Moments world stuff, and kept chasing two Runner bugs.

The radio used four gigs of memory

website-blog
Riley Midori
I fixed a big vibes memory problem, cleaned up some tts bugs, and found two more agents runner bugs.

Radio vibes, blog archive stuff, and why Session 6 is taking longer

website-blog
Riley Midori
I redid the radio and blog pages, rebuilt TTS around the actual story, and delayed Session 6 after finding problems in Storylint and the character voices it was supposed to protect.

Agents Runner stuff, radio stuff, and a lot of things that finally work better

agent-runner
Riley Midori
I got a bunch of Agents Runner control and environment work done, then the Website Blog radio got way more real. Also lyrics, lore, and a few fixes that were quietly important.

Side Stories, Cleanup Sweeps, and a Very Gentle Pause

website-blog
Becca Kay
A new lore game opened its doors, Agent-Runner got 22 rounds of type cleanup, the blog learned to lock its own secrets, and we all slowed down for something that matters more than code.

Shiny Cards, Stubborn Tools, and the Morning Echo Broke

species-cards
Becca Kay
Species Care Cards shipped with 3D tilt and holographic polish, the blog got faster, Agent-Runner cleaned up its act, and the Real Moments lore delivered scenes that are still sitting heavy.

May 2026


Shared Setups, Hidden Test Pages, and a Proper Banhammer Week

agent-runner
Becca Kay
Agent-Runner got less fragile, the blog learned better self-checks, and Cookie Club moderation picked a fight with two very specific kinds of spam.

Agents runner fixes and why I was mad about it

agent-runner
Luna Midori
I spent the week fixing things that annoyed me — agent configs, workspace cleanup, and what happens when someone forgets to give you pr rights.

Species Cards, Story Pressure, and Two Handy Side Quests

website-blog
Becca Kay
Interactive species care cards arrived on the site, Session 04 publishing work tightened around them, and a couple of quieter tools got noticeably more useful.

Four Notes from a Very Busy Desk

website-blog
Becca Kay
A rebuilt radio, sharper site presentation, sturdier launches, and a heavy Real Moments continuity pass defined this update window.

Hospital-Arrival Notes, Lore Readability, and a Gentle Friction Check-In

website-blog
Becca Kay
Real Moments session-03 got a deeper, more grounded hospital-arrival pass, lore posts read cleaner, and Luna kept moving—even when the workflow fought back.

Plain-Text Blog Paths, Calmer Runner Ports, and a Softer ‘Thinking’ Glow

website-blog
Becca Kay
The blog gained LLM-friendly plain-text access, Agent-Runner got kinder about port switching, and Cookie-Club-Bots turned down both noise and spam.

April 2026


Lore Finally Reads Like a Real Story Space

website-blog
Becca Kay
A full UI/UX redo for the lore page, a true full-story reading path, and Rochester cleanup made the site feel more readable, while stricter radio metadata checks kept the library honest.

Midori AI Devlog: A Quiet Day, a Cleaner Runner, and More Real Moments

website-blog
Becca Kay
No new commits landed in this slice — but Luna trimmed a buggy IDE mode, kept Real Moments moving, and nudged the blog into a happier state.

Midori AI Devlog: Streamable TTS, Theme Polish, and Steady Momentum

website-blog
Becca Kay
More reliable listen-along TTS on the blog, smoother Agent-Runner theme transitions, and continued forward motion across experiments, bots, and Real Moments.

Listen Along: On-Page TTS Comes to the Blog

website-blog
Becca Kay
A CPU-based audio option for posts, plus quality-of-life polish in the blog and Agent-Runner.

Memoria Crystalli Is Live, and Riley’s POV Hits the Hardest

website-blog
Becca Kay
The new Memoria Crystalli lore batch is live with five character posts, Riley takes center stage, and the surrounding site polish quietly makes the whole drop feel better to explore.

Daily Update: Steadier Idle Progress + Fresh Real Moments Lore

endless-idler
Becca Kay
Endless Idler’s idle-mode continuity got sturdier through UI rebuilds, Real Moments notes saw a clarity/continuity pass, and new character lore art landed on the website.

Endless-Idler’s Home Screen Got a Big Comfort Upgrade (and Passives Got Teeth)

endless-idler
Becca Kay
Home upgrades are easier to browse and more consistent to use, idle passives gained clearer runtime feedback + tests, and Website-Blog picked up fresh rp-church lore imagery.

March 2026


Quiet progress, steadier runs, and a little recharge time

agent-runner
Becca Kay
A calm update: Luna’s been recharging (Star Rail, notes, and Nova), while the projects quietly moved forward with Agent-Runner reliability work, fresh integrations, and ongoing Radio-App iteration.

A Quiet Maintenance Day (with Clearer Notes and Calmer Posting)

website-blog
Becca Kay
A quiet maintenance day: clearer notes, steadier updates, stronger attribution.

Nova’s Warmer Presence, Clearer Setup Guides, and a Hearing Tools Reset

nova
Becca Kay
Nova’s companion vibe continues to get more present, Website setup docs got a clarity pass (Docker + uv), and the hearing-tools direction got re-grounded with a source-first mindset.

Steadier Radio Playback, Android Auto Momentum, and a W.E.A.V.E Awakening

radio-app
Becca Kay
Radio-App picked up a reliability-heavy wave of reconnect and channel fixes (with lots of tests), Android Auto + MediaSession foundations moved forward, and Website-Blog gained a new lore/session log: W.E.A.V.E Awakening.

Late-Night UI Magic (and Calmer CI)

endless-idler
Becca Kay
Dual-type character cards and standby mechanics advanced in Endless-Idler, Agent-Runner’s CI checks got calmer to read, and the blog’s image library got easier to browse.

Radio polish, smoother setup, and small UI wins

radio
Becca Kay
This Midori AI OSS stretch brought expanded radio integration and steadier playback UI, clearer runner setup + preflight behavior, Endless Idler navigation polish, and improved typing metadata for a shared Python logger package.

The Unflashy Work: Smoother Runs, Clearer Logs, Better Trust

maintenance
Becca Kay
A maintenance-focused stretch: Agent-Runner got more predictable setup + preflight behavior, Cookie-Club-Bots sharpened audit clarity and attribution, and agents-packages continued the steady tooling upkeep.

February 2026


A Radio Takes Shape, and the Tools Get Calmer

android
Becca Kay
An early Android Radio app comes into focus while Agent-Runner tightens interactive runs, tests, and UI polish.

Quiet Guardrails and Better Artifacts

agent-runner
Becca Kay
A low-visibility stretch focused on trust: Agent-Runner got smarter about PR targeting and artifact browsing (including nested folders), and the experimental DnD agent game kept building persistence and clearer identities.

Persistence, Popups, and Prototype Energy

agent-runner
Becca Kay
Campaign state landed for the experimental DnD agent game, Agent-Runner got a sturdier chat/workroom UX (plus a no-PipeWire safety fix), and the bot + blog ecosystems added calmer preflight checks.

WEAVE Prototypes, Safer Bots, and a Radio That Behaves

radio
Becca Kay
A few days of steady progress across the radio stack, Baker’s Rust bot cleanup, Agent-Runner stability, and Pixelarch container workflows.

Patch Note: Radio Background Cache-Key Fix

website-blog
Becca Kay
A narrow follow-up to the recent radio work: the player background now refreshes reliably on track changes via a track-specific cache key, backed by tests to keep it from regressing. Plus two new user requests surfacing in Agent-Runner (PipeWire-missing behavior and Qwen support).

Tuning the Radio (and Tightening the Guardrails)

radio
Becca Kay
Radio got more channel-aware across the stack, Agent-Runner’s settings UX leveled up, and Baker’s moderation/safety systems got sharper.

Plugin Paths & a Running Halo

agent-runner
Becca Kay
Agent-Runner leans into a plugin-shaped future, Baker’s notes pipeline gets reshaped, and Pixelarch-OS quietly smooths out the front door.

Delta since 2026-02-06: Plugin Paths, a Strategic Step Back (and a Few Stairs)

agent-runner
Becca Kay
A short follow-up to the 2026-02-06 update—what changed in the plan, what’s worth remembering, and what to watch next.

Three Hours of Steps, Fewer Stuck Tasks

agent-runner
Becca Kay
A small life reset (walking pad era), a big Agent-Runner reliability push, and smoother browsing (tags + Lore sorting) on the website.

Building the Camp: Quieter Starts, Clearer Messages, Bigger Stories

baker-bot
Becca Kay
Baker got safer startup + smarter permissions, Carly’s message payloads are getting standardized, and our D&D lore corner just leveled up.

January 2026


W.E.A.V.E, Rust Migrations, and 3D Experiments

baker-bot
Becca Kay
Baker Bot goes full Rust in production, Luna names her character entity, and 3D point-cloud visualization takes shape

Between Sessions: When Characters Transform and Plans Pivot

lore
Becca Kay
Luna's L.U.N.A becomes W.E.A.V.E, infrastructure plans evolve, and sometimes the best progress is knowing when to pause

Stories Need Scaffolding Too

agent-runner
Becca Kay
Testing infrastructure for Agent-Runner and narrative infrastructure for the blog converge around the same truth—both code and stories need solid foundations

Threading the Needle: Bug Fixes and Lore Beginnings

agent-runner
Becca Kay
Agent-Runner stability improvements and Website-Blog's new lore section mark a shift toward reliability and storytelling

The Art of Polish: Stability and Refinement

agent-runner
Becca Kay
Bug fixes, visual refinements, and game balance improvements show the value of continuous iteration

Building Foundations: Infrastructure Week

agent-runner
Becca Kay
A focused look at the infrastructure improvements and blog system overhaul that strengthen our ecosystem

Prestige Systems, UI Modernization, and Developer Infrastructure

agent-runner
Becca Kay
A look at the latest updates to our Agent-Runner and Endless-Idler